Planescape - Factor of Primes

Chapter I: Loose Ends

In which a portal key attracts undesired attention

With hired help Dobbs, Felix, and Quythoniall, the heroes of the Red Hand War stagger out of Sigil’s undercity with their prize in hand: a battered metal helmet which will supposedly help lead them to the whereabouts of their lost companion Ithriel. The party’s mage Corum Unsung claims to have communed with his goddess Ioun, and she spoke to Erathis, who asked Avandra, who got in touch with Melora, who caught up with Sehanine, who could then prod Corellon into revealing the last known whereabouts of one of his devoted paladins.

Unfortunately, the rogue modron rogue Two Plus Two has neglected to mention that the helm belongs to an ancient civilization whose return the modron Hierarchy will do anything to prevent. The party goes to ground, while the modrons run amok in the city. The scoundrel Two Plus Two is eventually found, deprived of his limbs, and hidden away underneath Dobbs’ bed in The Jilted Planes.

Seeking a portal to a distant region of Arborea, the party breaks into the basement of Lord Shivney, a prime merchant who has recently been flayed by the Lady of Pain.



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